SF2000 - Quick Reference for Skills

Skill Name        Attribute   

Acoustics Log +10% per level Agility professional (Dex/RS) Analyze Animal Behavior Int +10% per level Analyze Ecosystems Log + 10% per level Animal Taming Sta + 10% per level Animal Training Log/Int + 10% per level Appraisal Int + 10% per level Archaeology Log/Int + 10% per level Biology Log + 10% per level Bionics Log + 10% per level Bluff Per/Ldr +10% per level Body Speak 100% (Log) Botany Log + 10% per level Camouflage Dex + 10% per level Charisma professional (Per/Ldr) Chef automatic (Log/Int) Chemistry Log + 10% per level Climbing automatic (Str or Dex) Communication Log/Int + 10% per level Comm Devices: Operate Log + 10% per level Comm Devices: Repair Log or Dex + 10% per level Comp: Access & Operate Log + 10% per level (-10% per COML) Comp: Bypass Security Int or Dex (manual) + 10% per level (-10% per MXPL) Comp: Defeat Security Log + 10% per level (-10% per MXPL) Comp: Display Info Log + 10% per level (-10% per COML) Comp: Interface Log + 10% per level (-10% per COML) Comp: Program Bodycomp Log + 10% per level Comp: Program Manip Log + 10% per level (-10% per MXPL) Comp: Program Writing special (Log) Comp: Repair Bodycomp Log or Dex + 10% per level Comp: Repair Mainframe Log or Dex + 10% per level (-10% per COML) Comp: Repair Special Log or Dex + 10% per level Concealment 100% or Dex +10% per level Cryptography Log + 10% per level Cybernetics Log + 10% per level Disguise Per +10% per level Dramatics Per +10% per level Empathic Understanding Int +10% per level Endurance professional (Str/Sta) Engineer: Alt Energy Log + 10% per level Engineer: Architectural Log + 10% per level Engineer: Civil Log + 10% per level Engineer: Hydraulic Log + 10% per level Engineer: Mechanical Log + 10% per level Engineer: Military Log + 10% per level Engineer: Nuclear Log + 10% per level Entertaining special (Per) Exobiology Log + 10% per level Finance Log + 10% per level Find Direction Log/Int +10% per level Forensic Medicine 100% or Log +10% per level Forgery: Detect Int +10% per level Forgery: Perform Dex +10% per level Gemology Log + 10% per level Genetics Log + 10% per level Geology Log + 10% per level Geophysics Log + 10% per level Haggling Per +10% per level Hypnosis Per +10% per level Intelligence professional (Log/Int) Law Log + 10% per level Machinery: Operate Log + 10% per level Machinery: Repair Log or Dex + 10% per level Making Items/Structures automatic (Log) Matter Transferal Dev Log + 10% per level Medical Devices Log + 10% per level Medical Diagnosis Log/Int + 10% per level Medical Tx: Disease Log/Int + 10% per level Medical Tx: Infection Log/Int + 10% per level Medical Tx: Infestation Log/Int + 10% per level Medical Tx: Misc automatic (Log/Int) Medical Tx: Poison Log/Int + 10% per level Medical Tx: Radiation Log/Int + 10% per level Medical Tx: Veterinary Log/Int + 10% per level Medical Tx: Wounds I 100% (Log/Int) Medical Tx: Wounds II Dex + 10% per level Medical Tx: Wounds II Dex + 10% per level Medical Tx: Wounds IV Dex + 10% per level Optics Log + 10% per level Persuasion Per/Ldr +10% per level Photography Int +10% per level Physics Log +10% per level Politics Ldr +10% per level Power Read automatic (Log) Psychopathology Log/Int +10% per level Pumping Federanium automatic (Str) Ride Mount 100% (RS) Robotics: Activate/Deactivate automatic (Log) Robotics: Alter Functions Log + 10% per level (-10% per ROBL) Robotics: Alter Mission Log + 10% per level (-10% per ROBL) Robotics: Identification 100% -10% per ROBL (Log) Robotics: List Functions Log + 10% per level (-10% per ROBL) Robotics: Modifications Dex + 10% per level (-10% per ROBM) Robotics: Remove Security Locks Dex + 10% per level (-10% per ROBL) Robotics: Repair Dex + 10% per level (-10% per ROBL) Robotics: Robopsychologist Int +10% per level Running automatic (Sta) Security Sys: Activate and Op Log + 10% per level Security Sys: Deactivate Int + 10% per level (-10% per SECL) Security Sys: Detect Int + 10% per level (-10% per SECL) Security Sys: Open Locks Log or Dex + 10% per level (-10% per LOKL) Society Per/Ldr +10% per level Stable Mounts automatic (Dex or Log) Stealth Dex/RS +10% per level Survival Int or Sta +10% per level Theology Log + 10% per level Tracking Int +10% per level Vehicles: Aquatic 100% (RS) Vehicles: Atmospheric 100% (RS) Vehicles: Cars 100% (RS) Vehicles: Cycles 100% (RS) Vehicles: Machinery RS + 10% per level Vehicles: Repair Dex + 10% per level Vehicles: Transports 100% (RS) Weapons: Beam Weapons Dex + 10% per level Weapons: Demolitions Dex + 10% per level Weapons: Grenades Dex + 10% per level Weapons: Martial Arts Dex (or Str) + 10% per level Weapons: Melee Weapons Dex (or Str) + 10% per level Weapons: Missiles Dex + 10% per level Weapons: P.G.S. Weapons Dex + 10% per level Weapons: Powered Assault Armor 100% (Dex ) Weapons: Repair Dex + 10% per level Zoology Log + 10% per level
Knight Hawks Skills in SF2000 Skill Name Attribute Astrogation: Chart Routes Log + 10% x SL - 5% x light years Astrog: Find Location Log + 10% per level Astrog: Plot Jumps 100% (see ) (Log) Astrog: Risk Jumping Int + 5% x SL + 10% per hour Star Pilot: Pilot 1 RS + 10% per level Star Pilot: Pilot 2 RS + 10% per level Star Pilot: Pilot 3 RS + 10% per level Star Pilot: Pilot 4 RS + 10% per level Star Pilot: Evasion - 3% x SL from ship's chance of being hit Star Pilot: Imp Acc FF Wpns +5% x SL Star Pilot: Increase Maneuver 10% x SL Gunnery: Rocket Weapons +5% x SL added to Combat Table %'s Gunnery: Beam Weapons +5% x SL added to Combat Table %'s Gunnery: Selective Targeting -30% to hit Engineering: Ship Design 100% (Log) Engineering: Damage Control Int + 10% per level Engineering: Stress Analysis -5% x SL (to ship's breakup %); trouble-shooting/detecting failing engine:Log/Int + 10% x SL
Mentalist Skills Skill Name Attribute Mentalist: Analysis I Log/Int + 10% per level Mentalist: Analysis II Log/Int + 10% per level Mentalist: Beam Log + 10% per level Mentalist: Channeling I Log/Int + 10% per level Mentalist: Channeling II Log/Int + 10% per level Mentalist: Clairaudience Log/Int + 10% per level Mentalist: Clairvoyance Log/Int + 10% per level Mentalist: Confusion Ldr + 10% per level Mentalist: Cryokinesis Sta + 10% per level Mentalist: Density Sta + 10% per level Mentalist: Detection Log/Int + 10% per level Mentalist: Disruption Sta + 10% per level Mentalist: Electrascreen Log or Sta + 10% per level Mentalist: Empathy Log/Int + 10% per level Mentalist: Fear Ldr + 10% per level Mentalist: File 100% (Log) Mentalist: Heal Others 100% (Sta) Mentalist: Heal Self 100% (Sta) Mentalist: Heal Self Fully Sta + 10% per level Mentalist: Illusion Ldr + 10% per level Mentalist: Infatuation Per + 10% per level Mentalist: Infrascreen Log or Sta + 10% per level Mentalist: Levitation 100% (Sta) Mentalist: Link Log + 10% per level Mentalist: Paralyze Sta + 10% per level Mentalist: Pyrokinesis Sta + 10% per level Mentalist: Shield automatic (Log or Sta) Mentalist: Static Log + 10% per level Mentalist: Suggestion Ldr + 10% per level Mentalist: Telekinesis Log or Sta + 10% per level Mentalist: Telemanipulation Log or Sta + 10% per level Mentalist: Telepathy (Aliens) Log/Int + 10% per level Mentalist: Telepathy (Animals) 100% (Log/Int) Mental: Telepathy (Characters) 100% or Log/Int + 10% per level Mental: Teleporation (Limited) Log or Sta + 10% per level Mental: Teleporation (Unlimited) Log or Sta + 10% per level Mentalist: Timeread Log + 10% per level Mentalist: Trance I Log or Sta + 10% per level Mentalist: Trance II Log or Sta + 10% per level Mentalist: Trap 100% (Log) Mentalist: Truesight Log/Int + 10% per level
Optional Skills in SF2000 Skill Name Attribute Academics Log + 10% per level Acrobatics Dex/RS + 10% per level Adroitness professional (Log and Dex) Alertness automatic (Int) Analyze Business Setting Log + 10% per level Analyze Social System Log + 10% per level Astronomy Log + 10% per level Astrophysics Log + 10% per level Ballistics Log +10% per level Blind-Fighting automatic (Int or RS) Cartography Log +10% per level Computers: Software Eng. special (Log) Crossfire RS + 10% per level Defenses: Repair Dex +10% per level Diplomacy Per/Ldr +10% per level Dirty Fighting Dex or Str +10% per level Economics Log +10% per level Engineer: Electrical Log +10% per level Escape Artistry Dex +10% per level Etiquette automatic (Log or Per) Fine Arts special (Int) Gambling Int + 10% per level General Lore Log +10% per level Interrogation Per/Ldr +10% per level Investigation Log or Int +10% per level Iron Will automatic (Sta) Languages I Log + 10% per level Languages II see skills section Lip Reading Log + 10% per level Locale Familiarity special (Log) Management Per/Ldr +10% per level Mathematics Log + 10% per level Occult Knowledge Log/Int + 10% per level Off-hand firing automatic (Dex) Personality Restructuring Log/Int + 10% per level Pick Pockets Dex +10% per level Psychotherapy Log/Int +10% per level Recreation automatic (Dex) Sensor Ops automatic (Log) Ship Onboard Systems Operation 10% x SL for ship/ station orientation (1/2 Log + 10% x SL for repair) Silent Kill special (Str or Dex) Stage Magic Dex/RS +10% per level Style Analysis Log/Int +10% per level Swimming Dex +10% per level Surveillance Log + 10% per level Survival: Zero G Int or Sta +10% per level Trade Varies Toxicology Log + 10% per level Underclass Per/Ldr +10% per level Underwater Operations Dex +10% per level Vehicles: Space 100% (Dex) Vehicles: Stunt Driving Dex + 10% per level Ventriloquism Dex + 10% per level Weapons: Mass Destruction Dex (or Log)+ 10% per level (-10% per SECL for disarming) Weightless Combat special (Dex)


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