SF2000 - Quick Reference for Skills

Skill Name        Attribute   

Acoustics ½ Log +10% per level Agility professional (Dex/RS) Analyze Animal Behavior ½ Int +10% per level Analyze Ecosystems ½ Log + 10% per level Animal Taming ½ Sta + 10% per level Animal Training ½ Log/Int + 10% per level Appraisal ½ Int + 10% per level Archaeology ½ Log/Int + 10% per level Biology ½ Log + 10% per level Bionics ½ Log + 10% per level Bluff ½ Per/Ldr +10% per level Body Speak 100% (Log) Botany ½ Log + 10% per level Camouflage ½ Dex + 10% per level Charisma professional (Per/Ldr) Chef automatic (Log/Int) Chemistry ½ Log + 10% per level Climbing automatic (Str or Dex) Communication ½ Log/Int + 10% per level Comm Devices: Operate ½ Log + 10% per level Comm Devices: Repair ½ Log or Dex + 10% per level Comp: Access & Operate ½ Log + 10% per level (-10% per COML) Comp: Bypass Security ½ Int or Dex (manual) + 10% per level (-10% per MXPL) Comp: Defeat Security ½ Log + 10% per level (-10% per MXPL) Comp: Display Info ½ Log + 10% per level (-10% per COML) Comp: Interface ½ Log + 10% per level (-10% per COML) Comp: Program Bodycomp ½ Log + 10% per level Comp: Program Manip ½ Log + 10% per level (-10% per MXPL) Comp: Program Writing special (Log) Comp: Repair Bodycomp ½ Log or Dex + 10% per level Comp: Repair Mainframe ½ Log or Dex + 10% per level (-10% per COML) Comp: Repair Special ½ Log or Dex + 10% per level Concealment 100% or ½ Dex +10% per level Cryptography ½ Log + 10% per level Cybernetics ½ Log + 10% per level Disguise ½ Per +10% per level Dramatics ½ Per +10% per level Empathic Understanding ½ Int +10% per level Endurance professional (Str/Sta) Engineer: Alt Energy ½ Log + 10% per level Engineer: Architectural ½ Log + 10% per level Engineer: Civil ½ Log + 10% per level Engineer: Hydraulic ½ Log + 10% per level Engineer: Mechanical ½ Log + 10% per level Engineer: Military ½ Log + 10% per level Engineer: Nuclear ½ Log + 10% per level Entertaining special (Per) Exobiology ½ Log + 10% per level Finance ½ Log + 10% per level Find Direction ½ Log/Int +10% per level Forensic Medicine 100% or ½ Log +10% per level Forgery: Detect ½ Int +10% per level Forgery: Perform ½ Dex +10% per level Gemology ½ Log + 10% per level Genetics ½ Log + 10% per level Geology ½ Log + 10% per level Geophysics ½ Log + 10% per level Haggling ½ Per +10% per level Hypnosis ½ Per +10% per level Intelligence professional (Log/Int) Law ½ Log + 10% per level Machinery: Operate ½ Log + 10% per level Machinery: Repair ½ Log or Dex + 10% per level Making Items/Structures automatic (Log) Matter Transferal Dev ½ Log + 10% per level Medical Devices ½ Log + 10% per level Medical Diagnosis ½ Log/Int + 10% per level Medical Tx: Disease ½ Log/Int + 10% per level Medical Tx: Infection ½ Log/Int + 10% per level Medical Tx: Infestation ½ Log/Int + 10% per level Medical Tx: Misc automatic (Log/Int) Medical Tx: Poison ½ Log/Int + 10% per level Medical Tx: Radiation ½ Log/Int + 10% per level Medical Tx: Veterinary ½ Log/Int + 10% per level Medical Tx: Wounds I 100% (Log/Int) Medical Tx: Wounds II ½ Dex + 10% per level Medical Tx: Wounds II ½ Dex + 10% per level Medical Tx: Wounds IV ½ Dex + 10% per level Optics ½ Log + 10% per level Persuasion ½ Per/Ldr +10% per level Photography ½ Int +10% per level Physics ½ Log +10% per level Politics ½ Ldr +10% per level Power Read automatic (Log) Psychopathology ½ Log/Int +10% per level Pumping Federanium automatic (Str) Ride Mount 100% (RS) Robotics: Activate/Deactivate automatic (Log) Robotics: Alter Functions ½ Log + 10% per level (-10% per ROBL) Robotics: Alter Mission ½ Log + 10% per level (-10% per ROBL) Robotics: Identification 100% -10% per ROBL (Log) Robotics: List Functions ½ Log + 10% per level (-10% per ROBL) Robotics: Modifications ½ Dex + 10% per level (-10% per ROBM) Robotics: Remove Security Locks ½ Dex + 10% per level (-10% per ROBL) Robotics: Repair ½ Dex + 10% per level (-10% per ROBL) Robotics: Robopsychologist ½ Int +10% per level Running automatic (Sta) Security Sys: Activate and Op ½ Log + 10% per level Security Sys: Deactivate ½ Int + 10% per level (-10% per SECL) Security Sys: Detect ½ Int + 10% per level (-10% per SECL) Security Sys: Open Locks ½ Log or Dex + 10% per level (-10% per LOKL) Society ½ Per/Ldr +10% per level Stable Mounts automatic (Dex or Log) Stealth ½ Dex/RS +10% per level Survival ½ Int or Sta +10% per level Theology ½ Log + 10% per level Tracking ½ Int +10% per level Vehicles: Aquatic 100% (RS) Vehicles: Atmospheric 100% (RS) Vehicles: Cars 100% (RS) Vehicles: Cycles 100% (RS) Vehicles: Machinery ½ RS + 10% per level Vehicles: Repair ½ Dex + 10% per level Vehicles: Transports 100% (RS) Weapons: Beam Weapons ½ Dex + 10% per level Weapons: Demolitions ½ Dex + 10% per level Weapons: Grenades ½ Dex + 10% per level Weapons: Martial Arts ½ Dex (or Str) + 10% per level Weapons: Melee Weapons ½ Dex (or Str) + 10% per level Weapons: Missiles ½ Dex + 10% per level Weapons: P.G.S. Weapons ½ Dex + 10% per level Weapons: Powered Assault Armor 100% (Dex ) Weapons: Repair ½ Dex + 10% per level Zoology ½ Log + 10% per level
Knight Hawks Skills in SF2000 Skill Name Attribute Astrogation: Chart Routes Log + 10% x SL - 5% x light years Astrog: Find Location ½ Log + 10% per level Astrog: Plot Jumps 100% (see ) (Log) Astrog: Risk Jumping ½ Int + 5% x SL + 10% per hour Star Pilot: Pilot 1 ½ RS + 10% per level Star Pilot: Pilot 2 ½ RS + 10% per level Star Pilot: Pilot 3 ½ RS + 10% per level Star Pilot: Pilot 4 ½ RS + 10% per level Star Pilot: Evasion - 3% x SL from ship's chance of being hit Star Pilot: Imp Acc FF Wpns +5% x SL Star Pilot: Increase Maneuver 10% x SL Gunnery: Rocket Weapons +5% x SL added to Combat Table %'s Gunnery: Beam Weapons +5% x SL added to Combat Table %'s Gunnery: Selective Targeting -30% to hit Engineering: Ship Design 100% (Log) Engineering: Damage Control ½ Int + 10% per level Engineering: Stress Analysis -5% x SL (to ship's breakup %); trouble-shooting/detecting failing engine:Log/Int + 10% x SL
Mentalist Skills Skill Name Attribute Mentalist: Analysis I ½ Log/Int + 10% per level Mentalist: Analysis II ½ Log/Int + 10% per level Mentalist: Beam ½ Log + 10% per level Mentalist: Channeling I ½ Log/Int + 10% per level Mentalist: Channeling II ½ Log/Int + 10% per level Mentalist: Clairaudience ½ Log/Int + 10% per level Mentalist: Clairvoyance ½ Log/Int + 10% per level Mentalist: Confusion ½ Ldr + 10% per level Mentalist: Cryokinesis ½ Sta + 10% per level Mentalist: Density ½ Sta + 10% per level Mentalist: Detection ½ Log/Int + 10% per level Mentalist: Disruption ½ Sta + 10% per level Mentalist: Electrascreen ½ Log or Sta + 10% per level Mentalist: Empathy ½ Log/Int + 10% per level Mentalist: Fear ½ Ldr + 10% per level Mentalist: File 100% (Log) Mentalist: Heal Others 100% (Sta) Mentalist: Heal Self 100% (Sta) Mentalist: Heal Self Fully ½ Sta + 10% per level Mentalist: Illusion ½ Ldr + 10% per level Mentalist: Infatuation ½ Per + 10% per level Mentalist: Infrascreen ½ Log or Sta + 10% per level Mentalist: Levitation 100% (Sta) Mentalist: Link ½ Log + 10% per level Mentalist: Paralyze ½ Sta + 10% per level Mentalist: Pyrokinesis ½ Sta + 10% per level Mentalist: Shield automatic (Log or Sta) Mentalist: Static ½ Log + 10% per level Mentalist: Suggestion ½ Ldr + 10% per level Mentalist: Telekinesis ½ Log or Sta + 10% per level Mentalist: Telemanipulation ½ Log or Sta + 10% per level Mentalist: Telepathy (Aliens) ½ Log/Int + 10% per level Mentalist: Telepathy (Animals) 100% (Log/Int) Mental: Telepathy (Characters) 100% or ½ Log/Int + 10% per level Mental: Teleporation (Limited) ½ Log or Sta + 10% per level Mental: Teleporation (Unlimited)½ Log or Sta + 10% per level Mentalist: Timeread ½ Log + 10% per level Mentalist: Trance I ½ Log or Sta + 10% per level Mentalist: Trance II ½ Log or Sta + 10% per level Mentalist: Trap 100% (Log) Mentalist: Truesight ½ Log/Int + 10% per level
Optional Skills in SF2000 Skill Name Attribute Academics ½ Log + 10% per level Acrobatics ½ Dex/RS + 10% per level Adroitness professional (Log and Dex) Alertness automatic (Int) Analyze Business Setting ½ Log + 10% per level Analyze Social System ½ Log + 10% per level Astronomy ½ Log + 10% per level Astrophysics ½ Log + 10% per level Ballistics ½ Log +10% per level Blind-Fighting automatic (Int or RS) Cartography ½ Log +10% per level Computers: Software Eng. special (Log) Crossfire ½ RS + 10% per level Defenses: Repair ½ Dex +10% per level Diplomacy ½ Per/Ldr +10% per level Dirty Fighting ½ Dex or Str +10% per level Economics ½ Log +10% per level Engineer: Electrical ½ Log +10% per level Escape Artistry ½ Dex +10% per level Etiquette automatic (Log or Per) Fine Arts special (Int) Gambling ½ Int + 10% per level General Lore ½ Log +10% per level Interrogation ½ Per/Ldr +10% per level Investigation ½ Log or Int +10% per level Iron Will automatic (Sta) Languages I ½ Log + 10% per level Languages II see skills section Lip Reading ½ Log + 10% per level Locale Familiarity special (Log) Management ½ Per/Ldr +10% per level Mathematics ½ Log + 10% per level Occult Knowledge ½ Log/Int + 10% per level Off-hand firing automatic (Dex) Personality Restructuring ½ Log/Int + 10% per level Pick Pockets ½ Dex +10% per level Psychotherapy ½ Log/Int +10% per level Recreation automatic (Dex) Sensor Ops automatic (Log) Ship Onboard Systems Operation 10% x SL for ship/ station orientation (1/2 Log + 10% x SL for repair) Silent Kill special (Str or Dex) Stage Magic ½ Dex/RS +10% per level Style Analysis ½ Log/Int +10% per level Swimming ½ Dex +10% per level Surveillance ½ Log + 10% per level Survival: Zero G ½ Int or Sta +10% per level Trade Varies Toxicology ½ Log + 10% per level Underclass ½ Per/Ldr +10% per level Underwater Operations ½ Dex +10% per level Vehicles: Space 100% (Dex) Vehicles: Stunt Driving ½ Dex + 10% per level Ventriloquism ½ Dex + 10% per level Weapons: Mass Destruction ½ Dex (or Log)+ 10% per level (-10% per SECL for disarming) Weightless Combat special (Dex)


Star Frontiers, the setting, any published material and any images from the rules are all copyrights and trademarks of TSR, Inc., and appear here only for private informational or educational purposes. All other materials are the property of their authors.

BACK TO MAIN