Computer Programs Reference List


Star Frontiers Standard Computer Programs 

- program costs = number of function points x 1000 credits
- according to the Alpha Dawn rules, level 1 programs are powerful 
   enough to run an entire starship or large building, level 6 
   programs are capable of running an entire city
- according to Zebulon rules, however, level 1 programs are suitable 
   for a single household, 6th level programs for starships and 
   cities

Abbrv.   Program Description (Level Required/ Function Points)


Alpha Dawn Programs ANA Analysis - mathematical computations - (1, 2, 4, 8, 16, 32 f.p. for levels 1-6 respectively) BUR Bureaucracy - required if programs in computer are level 3 or higher - can coordinate number of programs equal to its level times 3 - (2, 4, 8, 16, 32, 64) CMM Commerce - (3, 6, 12, 24, 48, 96) COM Communication - (3, 6, 12, 24, 48, 96) CSC Computer Security - (2, 4, 8, 16, 32, 64) IND Industry - (3, 6, 12, 24, 48, 96) INF Information Storage - (2, 4, 8, 16, 32, 64) ISC Installation Security - (3, 6, 12, 24, 48, 96) LAW Law Enforcement - (4, 8, 16, 32, 64, 128) LNG Language - must be at least 3rd level to translate unknown languages - (1, 2, 4, 8, 16, 32) LSP Life Support - (4, 8, 16, 32, 64, 128) MNT Maintenance - (2, 4, 8, 16, 32, 64) ROB Robot Management - must be at least as high a level as the robots it is controlling; the number of robots it can control equals its level times its number of function points - (2, 4, 8, 16, 32, 64) TRN Transportation - (3, 6, 12, 24, 48, 96)
(from Zebulon's Guide = Computer Maxiprogs) available in 6 different functional areas ANA Analysis / Information CRE Creative JOB Job MNT Maintenance SEC Security STA Statistics
Knight Hawks Programs ALA Alarm - program level = number of engines on ship, up to 6th level (f.p. = 1, 2, 4, 8, 16, 32 for levels 1-6 respectively) AST Astrogation - program level and function points based on vessel type Ship Type Shuttle (1 / 3) System Ship (2 / 6) Starship (4 / 24) AGR Agriculture (modified Life Support program) (1 / 3) - regulates temp., light, and water of hydroponics tanks CAR Cargo Handling - (2 / 4) for running loading arm CLK Computer Lockout - program level = ship's main computer level (same as the Computer Security program except for ships) (f.p. = 1, 2, 4, 8, 16, 32 for levels 1-6 respectively) DES Self-Destruct - 6th level program; only found on ships with atomic engines; drive program must be purged first; detonation occurs in d100 minutes; no function points listed - assume same as drive program DRV Drive - level and function points depend on engine type and size Engine Type Size A Size B Size C Chemical (1 / 3) (2 / 6) (3 / 12) Ion (3 / 12) (4 / 24) (4 / 24) Atomic (4 / 32) (5 / 64) (6 / 128) DMG Damage Control - program level = number of engines on ship (f.p. = 2, 4, 8, 16, 32, 64 for levels 1-6 respectively) DEF DEFENSIVE PROGRAMS DES defensive program: Electron Screen (2 / 6) DPS defensive program: Proton Screen (2 / 8) DSK defensive program: Skin Sensor (1 / 1) DSS defensive program: Stasis Screen (3 / 12) DIM defensive program: Interceptor Missile Arrays (3 / 12) GUI Guidance/ Analysis (for atmoprobes, remote probes, and landing drones) (2 / 4) (3 / 9) (3 / 9) respectively (note: a separate guidance/analysis program (3 / 9) must also be installed onboard any ship using any of these probes) LAB Laboratory analysis program (3 / 9) LSP Life Support - level 1 program, function points based on crew complement Crew Supported Function Points 1-2 1 3-20 2 21-100 3 101-1000 4 MIN MINING PROGRAMS MMR mining/ processing program: Mineral Refinery (MR) (4 / 16) MOL mining/ processing program: Onboard Processing Lab (4 / 12) EXC mining/ processing program: Excavation Program (2 / 4) - for mining robots and digger shuttles - must be a separate program purchased for each robot and shuttle WPN WEAPONS PROGRAMS WLC weapons program: Laser Cannon (1 / 3) WLB weapons program: Laser Battery (1 / 4) WPB weapons program: Proton Beam Battery (2 / 8) WEB weapons program: Electron Beam Battery (2 / 6) WDC weapons program: Disruptor Beam Cannon (2 / 8) WAR weapons program: Assault Rocket (1 / 4) WRB weapons program: Rocket Battery (2 / 6) WTO weapons program: Torpedo (1 / 3) WMN weapons program: Mines (1 / 1) WSM weapons program: Seeker Missile (3 / 9) - must be a separate program purchased for ea. Seeker Missile


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