Ranged Weapons Combat Procedure Basic Chance to Hit is 1/2 Dexterity Skill: +10 per skill level in weapon Range Point Blank 0 Short -10 Medium -20 Long -40 Extreme -80 Movement: Target is Stationary +10 Target or Attacker is Walking 0 Running -10 Dodging -20 Jumping (Humma) -10 Animal moving Medium Speed -10 Animal moving Fast Speed -20 Animal moving Very Fast -30 Vehicles: Attacker is in Vehicle -20 Target is in Slow Vehicle -10 Target is in Fast Vehicle -20 Aim: Careful Aim +15 Firing a Burst +20 Soft Cover -10 Hard Cover -20 Target in Crowd -10 (25% chance to hit someone else) Size: Target is Tiny -10 Small -5 Medium 0 Large +5 Giant +10 Target Prone -5 Attacker Wounded -10 Attacker Using Wrong Hand -10 Attacker Firing Two Weapons -10 Flying: Attacker is Flying -20 Attacker is Hovering -10 Target is Flying -10 Target is Hovering 0 Melee Procedure Basic Chance to Hit is 1/2 Dex or Str score Skill +10 per Level Using a Weapon + weapon modifier Attacking from Behind +20 Target is Stunned +20 Attacker is Yazirian in Battle Rage +20 Target is Encumbered +10 Attacker is Encumbered +10 Target is Defending -15 Attacker Wounded (1/2 STA or less) -10